access | CCommandSequence | [protected] |
addImmediateMotion | CCommandSequence | |
CCommand() | CCommand | [inline] |
CCommand(CMotionContainer *m) | CCommand | [inline] |
CCommandSequence(unsigned int size, bool sleep, CMotionContainer *motion, bool addImmediateMotion=false) | CCommandSequence | |
done | CCommandSequence | [protected] |
doSleep | CCommandSequence | [protected] |
execute(CCommand *control=NULL) | CCommandSequence | [virtual] |
hasFinished() | CCommandSequence | [virtual] |
motion | CCommand | [protected] |
params | CCommandSequence | [protected] |
seqCount | CCommandSequence | [protected] |
seqIds | CCommandSequence | [protected] |
setId(unsigned int index, unsigned int id) | CCommandSequence | |
setParam(unsigned int index, unsigned int value) | CCommandSequence | |
setSleep(bool sleep) | CCommandSequence | |
startTime | CCommandSequence | [protected] |
~CCommand() | CCommand | [inline, virtual] |
~CCommandSequence() | CCommandSequence |