| access | CCommandSequence | [protected] |
| addImmediateMotion | CCommandSequence | |
| CCommand() | CCommand | [inline] |
| CCommand(CMotionContainer *m) | CCommand | [inline] |
| CCommandSequence(unsigned int size, bool sleep, CMotionContainer *motion, bool addImmediateMotion=false) | CCommandSequence | |
| done | CCommandSequence | [protected] |
| doSleep | CCommandSequence | [protected] |
| execute(CCommand *control=NULL) | CCommandSequence | [virtual] |
| hasFinished() | CCommandSequence | [virtual] |
| motion | CCommand | [protected] |
| params | CCommandSequence | [protected] |
| seqCount | CCommandSequence | [protected] |
| seqIds | CCommandSequence | [protected] |
| setId(unsigned int index, unsigned int id) | CCommandSequence | |
| setParam(unsigned int index, unsigned int value) | CCommandSequence | |
| setSleep(bool sleep) | CCommandSequence | |
| startTime | CCommandSequence | [protected] |
| ~CCommand() | CCommand | [inline, virtual] |
| ~CCommandSequence() | CCommandSequence |
1.5.2