calcAngles(float leg1, float leg2, float x, float y, float &first, float &second) | CMathLib | [static] |
calcDotProduct(double firstVector[], double secondVector[], int size) | CMathLib | [static] |
calcMatrixResult(double matrix[], double vector[], int rows, int columns, double resultVector[]) | CMathLib | [static] |
getMatrixFromRotation(CMatrix &mat, CVec &axis, float angle) | CMathLib | [static] |
getOrientation(CMatrix &mat, CVec &first, CVec &second) | CMathLib | [static] |
getRotation(CMatrix &mat, CVec &vec) | CMathLib | [static] |
getRotation(CMatrix &mat, float x, float y, float z) | CMathLib | [static] |
getRotationFromMatrix(CMatrix &mat, CVec &axis, float &angle) | CMathLib | [static] |
matrixFromQuaternion(CVec &quaternion, CMatrix &matrix) | CMathLib | [static] |
multiplyMatrices(double *firstMatrix, double *secondMatrix, int firstRows, int firstColumns, int secondColumns, double *resultMatrix) | CMathLib | [static] |
quaternionFromMatrix(CMatrix &mat, CVec &quaternion) | CMathLib | [static] |
transposeMatrix(double *matrix, double *resultMatrix, int size) | CMathLib | [static] |